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Developers would love to sell more copies of their game at a higher price, but the choices offered to gamers across XBLA, PSN, Steam, and other services have never been more extensive.

“Everyone has a queue in their head and a queue on their hard drive, and for most games, sales aren’t even a way to make sure your game gets played; they’re a way to move your game from a gamer’s mental queue to their hard drive queue, — Ambrogi said.

“It could still, without hyperbole, be years before that person actually downloads, installs or plays your game.”

17:39 • Теги: цитаты экономика внимания проигры

Sword and Sworcery. Лучшая игра на айпаде, конечно же. Они какие-то очень клёвые, пиксель арт этот, электронный звук, и вообще.

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S:S&S EP is a 21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple’s touchtronic machinery.

Sword and Sworcery. Лучшая игра на айпаде, конечно же. Они какие-то очень клёвые, пиксель арт этот, электронный звук, и вообще.

***

S:S&S EP is a 21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple’s touchtronic machinery.

10:02 • Теги: картинки проигры